Posts Tagged ‘poll’
Sense-ational
Posted November 30, 2021
on:Like some educators, I have been facilitating lessons exclusively online for the last two years because of the current pandemic. Unlike my fellows, I have experience during my graduate student years and the last seven consulting years of teaching online.

One classroom practice is getting a sense of one’s students. The collective persona they possess can make or break a teaching-learning relationship.
Even though most teachers would prefer going back to face-to-face classrooms, I see the value of online ones. One plus of an online-only class is how more immediately I can get a sense of who my students are even without the social immediacy of meeting face-to-face.
One of my standard practices is sending my students an online poll one or two weeks before our first session. Whatever the course I facilitate, I collect some basic demographics, learner experiences, and learner expectations. This is part of my getting-to-know-you process.
Another part of sensing my learners is how quickly they respond. I am already quite impressed by my incoming batch of students. I sent a poll out in the wee hours of Monday morning. By lunch time of the same day, just over a third of the class had already responded. This is a good sign!
The sensing does not end there. They still need to complete their asynchronous work and respond to my feedback. We still need to video conference during our synchronous sessions. A few will invariably stay back to chat.
But this fact remains: I get a head start in sensing who my learners are before we meet. I get to know them not just in the normal face-to-face way. I gain insights online that I would unlikely get if I relied on the normal way of doing things.
Poll position
Posted January 27, 2021
on:Today I reflect on a COVID-19 poll and compare it to end-of-course surveys.
Evaluating the above-mentioned poll result at face value, would you consider 6 out of 10 a good outcome?
Compared to pre-COVID-19, such a finding could be a good thing. But given how polls and surveys are not always designed and conducted scientifically, you might pause for thought.
That is not where I stop unless I was conducting a course on descriptive statistics and survey design. Instead, I focus on the purpose of a poll or survey — to take a snapshot of self-reported behaviours in this case.
A critically-minded person might ask if self-reporting is sufficient. After all, it is one thing to make a claim (e.g., I will keep sanitising my hands in future) and actually doing it. Other points of triangulating data like observation of behaviours and measuring sanitiser use would help determine the latter.
End-of-course surveys suffer the same weaknesses. They are about perception and self-reporting behaviours of students. If we are to really get a bead on learning, we need to pursue its longer tail, e.g., if and how students actually apply knowledge and skills in context.
This is not to say that end-of-course surveys have no use. Like the post-COVID-19 behaviour poll, they are quick snapshots of user perceptions. But they must be recognised as such. Like the quality of information from a single photo compared to that in a video clip, it is important to recognise the limitations of such a survey.
My As to some Qs from my keynote
Posted October 24, 2016
on:Last Saturday, I delivered a keynote and participated in a panel on game-based learning and gamification.
I had questions that I could not address in the limited time during my keynote as well as the panel at the end of the conference. These were from the pre-conference poll.
I wish to address these questions, but I will focus only on questions that I understand.
How to tie in GBL with small-wins or short-term rewards?
I have no idea how to do this with GBL because I have not implemented GBL with this design or intent. Nor will I ever. During the keynote I described how games could be integrated to focus on thinking skills, attitudes, values, and intrinsic motivation. These take time to develop and I would rather invest in these.
How would I use this technique if the University has a set of rules I have to follow and present?
The university (or partner university in your case) is unlikely to have rules about pedagogy. If it did, that is not a university that is looking to serve for today and tomorrow.
You know the content, context, and your learners best. The WHAT of a prescribed curriculum might be very full. The HOW is your responsibility and limited by your creativity.
Must it be IT based?
The “it” could be games or gamification. Both could be enabled with current technology or not. I gave examples of both during the keynote, so I have addressed that part of the question.
Here is the other part: ICT is a more current term than IT since the former is often more interactive and multi-way while the latter is more transmissive and about regulations.
What types of subjects are suitable for game based learning?
Any and all of them are suitable, especially if you do not limit yourself to content-based learning and expand the possibilities to include critical and creative thinking, socio-emotional learning, soft skills, attitudes and values, etc.
Can Gamification ideas be implemented not through a game but just mere teaching activity?
Gamification does not employ games; it uses deconstructed elements of games, e.g., points, levelling up, leaderboards.
Your question seems to hint at game-like instruction. There are strategies like putting the problem (assessment) first or early, and focusing on just-in-time learning instead of just-in-case front loading.
I would like to try this approach but I am afraid it might take up a lot of the class time. How do I go about it without sacrificing too much of the contact time?
Can you have a cake and not eat it? 😉
Something has to give and if it comes to that, you might have to use your judgement to see what to push out in order include something else.
How viable would it be to introduce gamification within a primary/secondary school classroom? The aim is to use gaming elements to increase engagement between the students and the teacher.
It is certainly viable, as apparent by the number of vendors and parties outside of schooling and higher education who want to do this.
Unfortunately, these groups sell you on the low-hanging fruit of “increased engagement”. Do not play this game because this is not why any technology-mediated strategy should be used.
Trying to engage is like trying to take control of light switches: You try to flip them on so that your students see the light. But they are just as easy to switch off or learners can move on to something else.
Engagement is something you do to try to help your students; empowerment is something you pass to students so they help everyone. By all means engage, but do not forget to empower. Vendors might tell you how to engage with gamification; I would rather see learners empowered by game-based learning.
how to know which game is appropirate [sic] for teaching when we don’t game?
You do not and cannot know. So play!
My replies to these questions might have a perceived tone. I assure the askers that my replies come from a good place and with good intent: I want us to collectively change and improve our practice.
Participants of the session observed how the panel and I approached the Q&A. The same tone and concern should be applied here.
Poll on wiki email
Posted August 11, 2009
on:I would like to find out how many of my teacher trainees prefer not to receive the automatic email notifications that our ICT wiki generates.
Poll for AED104 Group 7
Posted March 31, 2009
on:Twitter news and tools
Posted March 5, 2009
on:Twitter gets lots of press. News has ranged from how it is being used in the US government to how we learned more about the Mumbai attacks.
Recently some people used it to coordinate a rescue after a snowboarding accident: Yahoo! News – Swiss mountain rescue plays out over Twitter. However, the authorities there played down the role of Twitter.
Nonetheless, other folks are adding more functionality to Twitter. You can create a poll using twtpoll…
And you can embed videos using BubbleTweet!