Another dot in the blogosphere?

Posts Tagged ‘PokémonGo

I focused on the word “community” when I read the tweet below.

I reflected on how the word if often cited but rarely understood. I am all for the practice of having communities to drive conversation and learning. I am not for misusing the term or empty rhetoric.

I know what the tweet is getting at — the energy and the positivity that people can get from one another. However, having “community” does not automatically result in something positive. Racism is driven by community.

Pokèmon Go is not driven by a single community. Every country has communities of players. Three years into the game, there are small but positive communities of fans with deep knowledge and trainers who play with family.

Over that same time, and in Singapore in particular, are communities of spoofers and shavers, selfish and territorial players, the ignorant but loud, etc.

Lest I sound judgmental, one need only play the game casually and interact with others for a while to anecdotally find these communities.

Such communities are face-to-face and in Facebook. There is some policing and moderating online, but it hard to hide ugly behaviour in person.

This is not to say that there are no nice people. There are, but they can be hard to find or do not last long. The “community” mentioned in the tweet were ardent players who were selected for and had the means to make it to the event.

My point is that using “community” ignores that there is more than one group. Groups of PoGo players are heterogeneous. Painting all with a broad stroke called “community” does not cover all the cracks or imperfections in the wall.

I can guess what happened. Some people were not happy when Niantic announced the winner of an AR photo taking contest for Pokémon Go. The salty folk might have judged the photo as underwhelming.

Thankfully a prominent PoGo player provided some insight via his tweet above.

While most people opted to take three separate photos based on three different themes, the winner connected all three by using three stages of one Pokémon and trying to tell a story.

So I repeat and rephrase what I said yesterday: The product of learning alone is not enough; the processes provide context and insights into the learning.

Pokémon Go (PoGo) celebrated its second anniversary on 6 July. The game was released in Singapore in August, so I have been playing this game for almost two years.

PoGo second anniversary Pikachu.

I have reflected on how the game was — an still is — not quite augmented reality. Today I record two thoughts about how the game technology interacts with us.

The press would like you to know that PoGo is dead. This is despite the PoGo crowds you see on Community Days and Level 5 raids.

It will also keep telling you that too much gaming is a mental illness (and cite this WHO report) despite experts saying otherwise or expressing doubt. Why? Bad news sells, never mind the facts.

My observations are less deep.

The first is that playing a game like PoGo reveals who you already are, for the worst part. If you are a kiasu or kiasi local, you will help only yourself, others be damned. The local Facebook group for PoGo features daily drama to rival national broadcaster, MediocreCorp.

However, a game like PoGo can also change you for the better. You get out of your home and wander outside to catch, hatch, or match. This means getting some exercise, meeting new people, and exploring new places.

If you take the game more seriously, you read up about trends and strategies, and watch YouTube videos for tips, tricks, and expert advice.

Even the folks who cheat by spoofing their location in-game learn how to do it and so stay one step ahead of Niantic (the company responsible for PoGo).

That last point brings me back to the first — the game just reveals who you are. If you want to cheat or take shortcuts, you will do that. If you wish to stay true to the original spirit of the game, you can do that too.

Video source

Just over a week ago, someone asked me if I still conduct workshops on authentic and meaningful game-based learning. I have not done so in a while and would love to resume doing so. If I do, I wonder if I can work this philosophical element in. It is vital because it sends the message that game-based learning can bring out the best or worst in us.

For much of human history, non-related people might have called each other “friends”. Fast forward to the early 21st century and we invented “Facebook friends”.

Just over a week ago, those who play Pokémon Go (PoGo) have PoGo friends. This is an attempt to combine the first two types of friends.

The latest scourge to plague PoGo players who join FB groups for game information is to see post after post of “let’s be friends” followed by friend codes. If I wanted to see so many numbers, I would read a phone directory (remember those things?).

PoGo friend code.

I baulk at how so many people are sharing their friend codes freely and openly. Each number is linked to a player’s identity and there have already been cases of abuse, e.g., sharing someone else’s code and inundating that person’s game with friend requests from complete strangers.

One problem with the PoGo friending system is not being able to verify if the message sender also is the owner of the friend code. Niantic, the creator of PoGo, had to provide the option to reset your friend code.

Yet another problem waiting to happen is keying in a stranger’s friend code and then associate yourself with a spoofer or cheater. Niantic has already started clamping down on spoofers and cheaters, so might they come after their associates?

Some PoGo players want to have as many friends as possible not for social reasons but for selfish and blind ones instead. Some might hope to receive but not give back in-game gifts, but even that has limits.

You can only open 20 gifts a day provided you have space in your inventory. Currently, you can only collect 10 gifts at one go — it used to be just five — to distribute to friends.

If you have many friends, you create a backlog of giving and receiving. This is like receiving many Christmas gifts but opening some only on Easter and saying thank you by giving back by regifting in June.

The list of “friends” in PoGo is capped at 200 and there are no search, sort, or priority functions at the moment. It is a free-for-all and do-what-you-will. This dilutes what friendship means and delays the point of such “friendship” (gift exchange).

I only make PoGo friends with people I know and trust. I can tell you what they look like and how they behave in-game and out. I have just 11 such friends and I already find it a challenge to exchange gifts to raise our friendship levels.

Boosting friendship levels takes weeks or months. The higher levels lead to better rewards (see screenshot).

Raising friendship levels in PoGo.

As the highest level takes at least three months, this will take patience, consistency, and effort. All the bonuses require close proximity, i.e., battling and raiding the same gyms, and trading Pokémon within a 100m radius. These elements sound more like what happens in actual friendship.

Different people can do what they want within PoGo. But it is selfish, short-sighted, and illogical to try to game what it means to be friends.

Earlier this week, I had the opportunity to play Pokémon Go (PoGo) in yet another country. This time I was in Georgetown, Penang, Malaysia.

I realised that I could repeat much of my reflection on playing PoGo in Amsterdam last year. The similarities were the slow pace and gentle culture of play.

The best Torkoal I caught in Georgetown, Penang.

One obvious difference this time around was the regional exclusive, Torkoal, that was available here. I only encountered five or six of them, possibly because I travelled while the in-game Water Festival was on.

Wailmer breaching off Penang.

The event saw an increased spawning of water type Pokémon everywhere at the expense of all other types. This was an AR photo that I took of a Wailmer off the waters between mainland Malaysia and the island portion of Penang.

I can already hear someone point out that the more kiasu and frantic style of play in Singapore makes us sharp. But as we gain that, we also lose some things — fair and honourable play, courtesy, a live-and-let-live attitude.

Some might say that our speed, efficiency, and even brutality of play are hard skills honed by playing in a hard environment. But we are what we eat, we become who we are. The longer term soft skills that stem from an even temperament, looking at the long term, and working well with others are far more valuable.

I see a loose parallel between the way we play PoGo here and the hard, grade-based academic environment that is the Singapore schooling system. Ultimately, grades do not matter as much as influence, character, and impact. Currently, the policy and political rhetoric point towards developing students with the latter traits. Are we willing and able to change our style of play?

I'm at Level 40 and currently walking Metagross for candy.

Recently I reflected on reaching Level 40 in Pokémon Go (PoGo). But I did not address all the reasons why I keep running even though I have reached a “finish” line.

My short answer: I keep playing to keep learning.

As the game os location-based, this requires me to occasionally visit new places. As I do, I meet new people and gain new perspectives.

If those new places and people are overseas when I hunt for regional Pokémon, that is the ultimate bonus! Case in point: This was a virtual souvenir from The Netherlands.

Mr Mime from Amsterdam.

Yesterday I hit Level 40 in Pokémon Go (Pogo). This is a significant milestone because there are only 40 levels in this game.

My Level 40 profile as viewed in a raid gym.

To reach this level, I had to accrue 20 million experience points (XP) by grabbing them wherever and whenever I could in the game.

Even though this is a difficult task, others have reached this level before me. Some use bots to harvest or unsanctioned tools to spoof their location. These “players” are so common that I can often be at a remote gym and be the only person in sight.

Thankfully there are people who play the game legitimately. I have met local “uncles” and “aunties” who met this milestone long before me. (Who am I kidding? I am an uncle myself!)

Younger folks might argue that the older folk have more spare time on their hands. And that they do. I played strategically in terms of time and how to maximise XP gains, but it still took me 20 months to reach Level 40.

For some, this milestone is the finish line — game over. However, it is not the end of the game for me. I am relying on a mix of extrinsic and intrinsic factors to keep playing the game.

Niantic, the parent company of Pogo, releases legendary Pokémon in raid battles roughly once a month. There are also monthly Community Days that promise the chance of catching shiny variants of Pokémon. The company also has a few more generations of Pokémon to release in the game.

I no longer need to grind for XP in the game. However, I will continue to look for the best of every type of Pokémon in terms of their IVs. I will also keep levelling up the Pokémon that have relevance in the meta game [examples] because they help in gym battles.

I also do not have some of the regional Pokémon. This is one more incentive to travel.

My game play reflects my learning philosophy. There are goals that someone else might define for me, and if I share these goals, I pursue them. But I do not stop there because that is a short-term learning strategy. I take ownership of the what, how, and why I learn.

Niantic owns Pokémon Go, but I own the way I play the game. Likewise, someone other entity might own the rights to a learning resource, but I own the learning process.


http://edublogawards.com/files/2012/11/finalistlifetime-1lds82x.png
http://edublogawards.com/2010awards/best-elearning-corporate-education-edublog-2010/

Click to see all the nominees!

QR code


Get a mobile QR code app to figure out what this means!

Archives

Usage policy

%d bloggers like this: