Another dot in the blogosphere?

Posts Tagged ‘PokémonGo

Earlier this week, I had the opportunity to play Pokémon Go (PoGo) in yet another country. This time I was in Georgetown, Penang, Malaysia.

I realised that I could repeat much of my reflection on playing PoGo in Amsterdam last year. The similarities were the slow pace and gentle culture of play.

The best Torkoal I caught in Georgetown, Penang.

One obvious difference this time around was the regional exclusive, Torkoal, that was available here. I only encountered five or six of them, possibly because I travelled while the in-game Water Festival was on.

Wailmer breaching off Penang.

The event saw an increased spawning of water type Pokémon everywhere at the expense of all other types. This was an AR photo that I took of a Wailmer off the waters between mainland Malaysia and the island portion of Penang.

I can already hear someone point out that the more kiasu and frantic style of play in Singapore makes us sharp. But as we gain that, we also lose some things — fair and honourable play, courtesy, a live-and-let-live attitude.

Some might say that our speed, efficiency, and even brutality of play are hard skills honed by playing in a hard environment. But we are what we eat, we become who we are. The longer term soft skills that stem from an even temperament, looking at the long term, and working well with others are far more valuable.

I see a loose parallel between the way we play PoGo here and the hard, grade-based academic environment that is the Singapore schooling system. Ultimately, grades do not matter as much as influence, character, and impact. Currently, the policy and political rhetoric point towards developing students with the latter traits. Are we willing and able to change our style of play?

I'm at Level 40 and currently walking Metagross for candy.

Recently I reflected on reaching Level 40 in Pokémon Go (PoGo). But I did not address all the reasons why I keep running even though I have reached a “finish” line.

My short answer: I keep playing to keep learning.

As the game os location-based, this requires me to occasionally visit new places. As I do, I meet new people and gain new perspectives.

If those new places and people are overseas when I hunt for regional Pokémon, that is the ultimate bonus! Case in point: This was a virtual souvenir from The Netherlands.

Mr Mime from Amsterdam.

Yesterday I hit Level 40 in Pokémon Go (Pogo). This is a significant milestone because there are only 40 levels in this game.

My Level 40 profile as viewed in a raid gym.

To reach this level, I had to accrue 20 million experience points (XP) by grabbing them wherever and whenever I could in the game.

Even though this is a difficult task, others have reached this level before me. Some use bots to harvest or unsanctioned tools to spoof their location. These “players” are so common that I can often be at a remote gym and be the only person in sight.

Thankfully there are people who play the game legitimately. I have met local “uncles” and “aunties” who met this milestone long before me. (Who am I kidding? I am an uncle myself!)

Younger folks might argue that the older folk have more spare time on their hands. And that they do. I played strategically in terms of time and how to maximise XP gains, but it still took me 20 months to reach Level 40.

For some, this milestone is the finish line — game over. However, it is not the end of the game for me. I am relying on a mix of extrinsic and intrinsic factors to keep playing the game.

Niantic, the parent company of Pogo, releases legendary Pokémon in raid battles roughly once a month. There are also monthly Community Days that promise the chance of catching shiny variants of Pokémon. The company also has a few more generations of Pokémon to release in the game.

I no longer need to grind for XP in the game. However, I will continue to look for the best of every type of Pokémon in terms of their IVs. I will also keep levelling up the Pokémon that have relevance in the meta game [examples] because they help in gym battles.

I also do not have some of the regional Pokémon. This is one more incentive to travel.

My game play reflects my learning philosophy. There are goals that someone else might define for me, and if I share these goals, I pursue them. But I do not stop there because that is a short-term learning strategy. I take ownership of the what, how, and why I learn.

Niantic owns Pokémon Go, but I own the way I play the game. Likewise, someone other entity might own the rights to a learning resource, but I own the learning process.

I am sitting at a cafe and reflecting on the aftermath of another Pokémon Go Community Day (PGCD) and my fifth exclusive raid (Ex Raid) of Mewtwo. The two happened to coincide.

I managed to catch six shiny Mareep and created this “family”portrait to remember the event.

Shiny Mareep family from Pokémon Go Community Day (15 Apr 2018).

I relied on my previous experiences of wandering around in a park versus positioning myself strategically at a mall. Doing the latter taught me that the concentration of Poké stops at the mall was more efficient and comfortable.

Concentration of Poké stops at Jurong Point Mall.

The PGCD event lasted three hours (11.00am-2.00pm locally) and my Ex Raid invitation started soon after (2.00-2.45pm).

Despite the raid being my fifth one this year, I still felt some butterflies. This is because I take the responsibility to coordinate the efforts of small teams and to help others catch Mewtwo. The social pressure to do both creates the Butterfrees.

Five Mewtwos and counting...

There always seems to be something different to experience at each Ex Raid even though I see familiar faces. This is where I reflect on the importance of context and expertise.

The context changed when a mother and daughter asked me to help them with a challenge. It was not for Mewtwo but for Mew instead.

There is a new feature in PoGo called Special Research. This is a series of increasingly difficult challenges that culminates in the invitation to catch the elusive Mew. The hurdle that the mother and daughter could not clear was to each make a successful curved excellent throw.

Making successful curved excellent throws is not easy and that is why it is one of the last few tasks. The challenge was made even more difficult when the daughter had only three Poké balls left in her inventory. Her mother’s inventory was not much better.

I caught a Pokémon with a curved excellent throw with the very last ball in the daughter’s inventory. It took a while before I could do the same on her mother’s phone.

The change in context was not catching different Pokémon; it was the different phones. There are different screen textures, video responsiveness, and screen sizes.

My experience was developed on my phone. Applying exactly the same expert strategies to different contexts did not work immediately. I eventually had to use a right-hand method on one phone and a left-hand strategy on the other.

My experience using other phones was limited. I had to learn the context-of-use quickly and modify my expertise as the context demanded.

Reflecting on this experience, I realise that I transferred a work-related strategy to a play-related one. When consulted, I am relied upon for my expertise and because of my experience. However, I make clear to my potential collaborators that I need to learn their contexts first. It is the logical and responsible thing to do.

I am following up my reflection last week on how games create personal opportunities for learning with how they reveal character. I use the game I play, Pokémon Go (PoGo), to illustrate.

I attended my third and fourth Exclusive Raids of Mewtwo last month. This could be like saying I struck the lottery a third and fourth time only if players did not crowdsource strategies on increasing the chances of hitting this lottery.
 
Third and fourth Ex Raids in PoGo.

I saw several familiar faces at the raid venue and made it a point to find nice people to raid with and to be welcoming to first-timers.

Doing these are important to me because there are groups who refuse entry to stragglers if they think they have an optimum number of people. Such unpleasant groups base such belief on unproven theory and make a social game anti-social.

PoGo does not make players social or anti-social. It is an extension and an amplification of who they already are. If they choose to perpetuate ignorance and turn newbies away, the game will do little to change those behaviours.

I was shocked by another phenomenon I experienced in my last foray. As I have developed a good strategy to catch Mewtwo, people handed me their phones after they lost or completely lacked confidence in their own abilities to snag it.

I was given six devices in quick succession and did one-ball catches in all but one device. With the exception of the first person who asked politely and clearly tried on her own, the others were just shoved under my nose.

The last three devices were from another woman with son in tow. These three and the other two devices had owners who shared these traits: They

  • outsourced the Mewtwo catches
  • seemed to think that they were entitled to do this
  • did not say “thank you” after I caught Mewtwo for them

At the time, I thought little of this. It was flattering to suddenly be relied upon for help. But as soon as my ego got out of the way, I realised that I was enabling selfish behaviour.

If I have the privilege of attending a fifth Ex Raid, I am going to repeat what I did for the first person who asked politely. I had met that auntie at my first raid and I showed her my strategy.

I met her again at what turned out the fourth Ex Raid for the both of us and she actually tried to catch Mewtwo on her own this time. This was better than handing the task immediately to someone else. I attribute this to her willingness to learn and my opportunity to teach her about two months prior.

I am not going to miss the opportunity to teach a few more strangers in the hope that they will learn to help themselves instead of relying selfishly on others. Then perhaps they can pass this strategy along…

I am rewarding myself with a short break after intensive week of evaluating assignments.

But even as I relax by playing Pokémon Go (PoGo), I observe behaviours that remind me why implementing change is so difficult. People keep old habits because they see only what is around them.

Niantic, the company behind PoGo, recently re-released past legendaries Kyogre and Groudon alongside the current Rayquaza in an attempt to spice things up. What players collectively catch more of determines what normal but rare (or rare-ish) Pokémon hatch from eggs.

There is currently 85K people in a Facebook group of PoGo players in Singapore. A group poll showed that an overwhelming majority favoured the catching the current legendary, Rayquaza. The experience is fresher (it was just released) and the consequences are better (the rarest normal Pokémon will hatch from eggs).

That said, a poll and an online community does not necessarily represent what happens on the ground.

If you find a gym with a five-star rating (legendary boss), you have a one in three chance of battling Rayquaza, and a two in three chance of battling the other two.

If the poll held true, you would expect most people to invest time, effort, and their free or paid passes into the Rayquaza raids. Very few walk away from non-Rayquaza raids even though they said they would.

A few who stay might not actually be raiding. They might just be there for a friend or are clearing up their game inventory. But even a cursory glance will reveal the telltale tap-tap-tap battling motion of the players that remain.

What people say is not what people always do.

Likewise, when there is change, it is easy for people to buy-in to rationale, but it is not as easy to take ownership of action. I have shared before how buy-in is a state of mind while ownership is a state of being.

Buy-in is a state of mind. Ownership is a state of being.

So why is it difficult for people to take ownership and create change?

While there might be shared purpose, there might not be shared plans or strategies. In PoGo, there might not be a social signal to abandon a futile raid, so people keep raiding even though it is short-sighted. In schooling, there might not be a signature pedagogy, so teachers keep doing what they have always done.

An edublogger I respect once wrote that is it important to not just look up and beyond, but also look down and at what is immediate when implementing change. I agree, but only to a point.

Only the skilled and wise know how to balance the actions of keeping their eyes on the prize while dealing with the daily grind. Ignore one or the other and you lose your way. The PoGo players see only what is immediate — people around them raiding and using up a daily pass — so they do not change tactics. Teachers see what the majority of their peers are doing — buying in but not taking ownership — and they do the same.

PoGo is a game with consequences that are relatively short-term and do not have much of an impact outside the game. However, teaching indifferently has consequences that are long-term and go far deeper. Both benefit from shared strategies and looking beyond the immediate.

This reflection begins with a Pokémon Go gaming strategy and ends with a principle of game-based learning that often escapes teachers.

After I am done with a Level 5 (the highest) raid boss battle, I occasionally hear someone complain how few premier balls they received to catch the boss.

I suspect that these people persist with stubborn habits instead of learning how to do something different and better. Such behaviour is a good example of wilful ignorance.

Players want to receive as many premier balls as possible to increase their chances of catching the raid boss. At a recent raid, I heard someone complain how she only had six premiere balls. I received thirteen, so how did she get so few?

Maximising the number of premier balls after a boss battle.

Six balls are all but guaranteed because up to 20 people battle one boss and defeat it (A). There is nothing strategic about this.

To get more balls, one has to think and operate strategically. If you raid only at gyms controlled by your own team (Instinct, Mystic, or Valor), you assure yourself of two more balls (B).

Others from your team tend to gravitate to such gyms and you are more likely form a majority. This leads to a higher contribution (C) and you might be rewarded with more balls.

The final strategy should you choose to battle at a non-team gym or one where you are a minority is to maximise your damage to the boss. You must manually choose your six Pokémon to take advantage of the weakness of a boss. Do this and you might be rewarded with more balls (D).

The lesson here is not so much about playing Pokémon Go more effectively. It is about game-based learning using games (like Pokémon Go) that are not designed to teach content. Pokémon Go is not designed for lessons on strategic thinking, but it can be used to model and teach it. You just need to think creatively and critically, and transfer what is relevant from the game to your curriculum.


http://edublogawards.com/files/2012/11/finalistlifetime-1lds82x.png
http://edublogawards.com/2010awards/best-elearning-corporate-education-edublog-2010/

Click to see all the nominees!

QR code


Get a mobile QR code app to figure out what this means!

My tweets

Archives

Usage policy

%d bloggers like this: