Another dot in the blogosphere?

Posts Tagged ‘PokémonGo

This reflection begins with a Pokémon Go gaming strategy and ends with a principle of game-based learning that often escapes teachers.

After I am done with a Level 5 (the highest) raid boss battle, I occasionally hear someone complain how few premier balls they received to catch the boss.

I suspect that these people persist with stubborn habits instead of learning how to do something different and better. Such behaviour is a good example of wilful ignorance.

Players want to receive as many premier balls as possible to increase their chances of catching the raid boss. At a recent raid, I heard someone complain how she only had six premiere balls. I received thirteen, so how did she get so few?

Maximising the number of premier balls after a boss battle.

Six balls are all but guaranteed because up to 20 people battle one boss and defeat it (A). There is nothing strategic about this.

To get more balls, one has to think and operate strategically. If you raid only at gyms controlled by your own team (Instinct, Mystic, or Valor), you assure yourself of two more balls (B).

Others from your team tend to gravitate to such gyms and you are more likely form a majority. This leads to a higher contribution (C) and you might be rewarded with more balls.

The final strategy should you choose to battle at a non-team gym or one where you are a minority is to maximise your damage to the boss. You must manually choose your six Pokémon to take advantage of the weakness of a boss. Do this and you might be rewarded with more balls (D).

The lesson here is not so much about playing Pokémon Go more effectively. It is about game-based learning using games (like Pokémon Go) that are not designed to teach content. Pokémon Go is not designed for lessons on strategic thinking, but it can be used to model and teach it. You just need to think creatively and critically, and transfer what is relevant from the game to your curriculum.

The gym badge after an Ex Raid.

Today I reflect on another successful Pokémon Go Exclusive Raid I had last week.

This was my second in about a fortnight. I combine what I wrote about moving from data to information and my resolve from the first raid.

It took only a few weeks for talented individuals to crowdsource user data, suggest patterns, and provide timely information. For example, there is now at least one source on how to increase your chances of getting an Ex Raid Pass and a local example of exactly which gym raids to target over a five-day period. Both avoid “luck” and rely on careful data analyses and projection.

My second Mewtwo.

On a personal note, I managed to accomplish during my second Exclusive Raid what I did not in my first one. For example, I remembered to screen capture my progress.

What I did not anticipate happening was GPS drift occurring one minute before the raid started. One other player and I had to restart our games to reposition ourselves. As I was coordinating the efforts of the group that was with me, I hope that I did not cause too much worry.

I caught my second Mewtwo. It was not as good as my first one, but that is a good first world problem to have!

I also helped an auntie catch a Mewtwo because she was too nervous to do it herself. I showed her the lock-circle technique and how to time the throw of the premier Poké ball. I was hoping that she would eventually learn how to do this herself after a few viewings. (Un)Fortunately, I demonstrated this only once — I caught the Mewtwo in one throw.

Both the uncracking of Niantic’s complex formulae for Ex Raids and how to catch Mewtwo share a common strategy — the scientific method. This is the relentless pursuit of data, testing of hypotheses, rejecting of uninformed hearsay, and retesting of attempts that seemed to provide positive results.

As there is a large number of Pokémon Go players, there is still a mathematical gamble to be selected for an Ex Raid Pass. This is the logical luck of the draw that you cannot control.

What is manageable, however, is everything else — from data analysis of which gyms to hit, to video analysis of catching Mewtwo. Ignore these and you are being wilfully ignorant and relying on dumb luck.

Two days ago, I used my first Pokémon Go (PoGo) exclusive raid experience to illustrate how social leadership emerged from a crowd.

Today I illustrate how members of a crowd chose to respond to investigative analysis. In doing so, I link a game-related phenomenon to a social one in the teaching fraternity.

Nicholas Oyzon AKA Trainer Tips is a PoGo expert, an inspiring YouTuber, and an unofficial ambassador of the game franchise. He released a video detailing the efforts of people trying to unlock Niantic’s secret recipe for Ex Raid gyms.
 

Video source

Here is my TLDR take on the video: A few individuals used crowdsourced data, investigative analysis, and the scientific method to suggest Niantic’s algorithms for exclusive gyms.

You would think that any PoGo player still yearning for a chance to battle and catch Mewtwo would be thankful for such data analysis and timely information. However, if the Singapore PoGo Facebook group is an indicator of lay reaction here, the response was flat or negative.

A member posted a link to Oyzon’s YouTube video.

These were the types of responses when I last made the screenshot. I have labelled them A, B, and C.

A qualitative researcher might suggest that the low number of responses could indicate the low interest to helpful information. This suggestion would carry more weight if the researcher also reported the numbers of responses to complaints, polls, show offs, etc. — these regularly garner hundreds of comments.

If we think of the Facebook group as a microcosm of how some local social media-connected players think, then they fall into a few categories.

  • A: Ignorant. “Catch no ball” is a local colloquialism for “could not understand” or “over my head”. Either the video content was too complex or people in this group were unable/unwilling to process it.
  • B: Atheoretical. Unlike category A, those in B practice without theory. They operate by “what works” and care little for “why it works”.
  • C: Stubborn or wilfully ignorant. This group may or may not possess theories, and in both cases refuse to learn something new and useful.

People belonging to Group A and B might still be open to learning something new and helpful. People in Group C are unlikely to be open enough to learn.

There are certainly other groups of people, especially when this categorisation is applied to adult learners. I have met them all — these are teachers both preservice and inservice, lecturers, trainers, and professors. What is both frightening is the number that fall into Category C.

You might assume that teachers and educators should be most aware of the theories of learning and teaching practices that enable them. You would be wrong. What is worse is that while Category C is small, this group discourages those around them and holds back entire systems from improving pedagogically.

This is why I do what I do. I battle the lack of pedagogical theory in the hope of defeating ignorance. I fight the war of wilful ignorance in the hope of defeating apathy. It is relatively easy to win battles, but the war rages on.

I participated in a Pokémon Go exclusive raid of the Mewtwo boss yesterday. I did not plan on leading the charge, but that is what happened.

It was my first exclusive raid, but after reading in forums, chatting with a few Mewtwo veterans, and watching YouTube videos of the social gatherings from such raids, I was looking forward to it.

My ExRaid Pass to the Mewtwo battle.

I arrived early at the raid venue and it was already crowded. I asked people if they were already grouped by team colours — this maximises the number of Poké balls you receive to catch Mewtwo — but most people milled about.

I was not about to leave such an important catch to chance, so I asked teams to form and people started self-organising. As I busied myself with making sure that there were enough people per group, I also took the advice of two veterans.

One player told me that we did not need to form teams of 20; about 10 players per team would do. So we divided large groups into smaller ones and checked the numbers. Another veteran reminded me that the quality of the player mattered — level 20+ players needed to be put in groups with high level (35+) players for maximum effect. So we checked again.

My battle party for Mewtwo.

I took the precaution of reminding everyone in my group to bring the optimal Pokémon to the fight (Dark types like Tyranitar) and not engage in selfish behaviours like using a Blissey (very tanky but offers little damage). I told everyone how we would use the private group function to exclude spoofers and cheaters.

I had to do some people management when one member of my team walked away for a smoke, another was distracted with multiple accounts, and yet another panicked with his choice of battlers. Then I offered words of encouragement before we started.

Thankfully, my group’s battle went smoothly and we beat our Mewtwo with about half the time to spare. Only my first three Tyranitars were spent from the battle.

Everyone in our group managed to catch their own Mewtwo after that. I managed to catch a 91% IV Mewtwo with ideal move sets. Now I have to decide whether or not to use Rare Candy and stardust to power it up for other battles.

Screenshot of my Pokémon Go app's journal showing evidence of the Mewtwo raid and capture.

My 91%IV Mewtwo with ideal move sets.

Our partner group of 10 players had more high level players and they completed the battle about 20 seconds before we did. Unfortunately, two members of that group could not catch their Mewtwos despite the team and damage bonus of Poké balls.

As a result of the extra work, I forgot to activate a Lucky Egg (to double the XP from the catch and get the New Catch bonus) and a Star Piece (to get 50% more Pokémon stardust). I also forgot to activate the video recording function on my iPhone.

If I get the opportunity to do this again, I would:

  • Try to get a team of solo account players (they are more focused)
  • Ensure an even mix of low and high level players in each group
  • Remind players to set up battle parties in their phones prior to fighting Mewtwo
  • Remind everyone to activate Lucky Eggs and Star Pieces if they wished
  • Screen capture the process

I am glad that I did my homework on battling and catching Mewtwo from game sites, forums, and online videos. The emergent social leadership was something that just had to be done, but I was inspired by stories in social media.

Emergent leadership is not just about one person and the start of a journey. After I started the fire, the groups were self-sustaining because at least one member was experienced or had done their homework. After the group-based battle and individual attempts at catching, there was also the need to congratulate those that got their Mewtwo and console those whose quarry fled.

A few strangers thanked me for organising the group. One person even shook my hand and said he hoped to see me again at another battle. I am just thankful the group listened and offered timely advice.

There are some nasty or selfish people in Pokémon Go, but this experience showed me that there are nice ones too. And even the not-so-nice ones put their unpleasantness aside in pursuit of a shared goal.

Yesterday I mentioned how the edtech vendor DRIP — data rich, information poor — approach was like torture. Today I elaborate on one aspect of data-richness and link that to an under-utilised aspect of game-based learning.

The data-richness that some edtech providers tout revolves around a form of data analytics — learning analytics. If they do their homework, they might address different levels of learning analytics: Descriptive, diagnostic, predictive, prescriptive.

A few years of following trends in learning analytics allows me to distill some problems with vendor-touted data or learning analytics:

  • Having data is not the same as having timely and actionable information
  • While the data is used to improve the technological system, it does not guarantee meaningful learning (a smarter system does not necessarily lead to a smarter student)
  • Such data is collected without users’ knowledge or consent
  • Users do not have a choice but to participate, e.g., they need to access resources and submit assignments to institutional LMS
  • The technological system sometimes ignores the existing human system, e.g., coaches and tutors

I define learning analytics and highlight a feature in Pokémon Go to illustrate how data needs to become information to be meaningful to the learner.

First, a seminal definition from Long and Siemens (2011):

… learning analytics is the measurement, collection, analysis and reporting of data about learners and their contexts, for purposes of understanding and optimizing learning and the environments in which it occurs

ERIC source

The processes of measurement, collection, analysis, and reporting are key to analytics. I use a recent but frustrating feature of Pokémon Go to illustrate each.

My PoGo EX Raid Pass.

The Pokémon Go feature is the “EX Raid Pass” invite system (I shorten this to ERP). Players need to be invited to periodic raids to battle, defeat, and catch the rare and legendary, Mewtwo. The ERP seemed to be random like a lottery and rewarded few like a lottery as well.

Even though Niantic (Pokémon Go’s parent company) provided vague tips on how to get ERPs, players all over the world became frustrated as they did not know why they were not selected despite playing by the rules and putting in much effort.

To make matters worse, a few players seemed to strike the lottery more than once. At the time of writing, I know of one player who claimed on Facebook that he has eight ERPs for the next invite on 9 Jan 2018.

Eight Ex Raid Passes!

Players have swarmed Reddit, game forums, and Facebook groups to crack this nut. Some offered their own beliefs and tips. Much of this was hearsay and pseudoscience, but it was data nonetheless — unverifiable and misleading data.

A few Facebookers then decided to poll ERP recipients about where their EX Raids were. This was the start of measurement as they looked for discrete data points. As the data points grew, the Facebookers compiled lists (data collection).

Such data measurement and collection was not enough to help non-ERP players take action. The collected data was messy and there was no pattern to it.

I know of at least one local Pokémon Go player who organised the data as visualisations. He created a tool that placed pinned locations in a Singapore map as potential EX Raid venues. With this tool, it became obvious that locations were reused for EX Raids.

Potential EX Raids hotspots.

Pattern of reuse of venues for EX Raids.

However, such a visualisation was still not information. While the data pointed to specific spots where EX Raids were likely to happen, they still did not provide actionable information on what players might actually do to get an ERP.

To do this, Facebooker-players asked recipients when their ERPs were valid and when they raided those spots previously. One of the patterns to emerge was normal raids of any levels (1 to 5) at hotspot gyms a few days before Ex Raids. So if an Ex Raid was likely to happen on Saturday at Gym X, the advice was to hit that gym on Wednesday, Thursday, and Friday to increase the likelihood of receiving an ERP.

Collectively, these actions were a form of analysis because of the attempts to reduce, generalise, and ultimately suggest a pattern of results. This actionable information was reported and communicated online (social media networks) and in-person (auntie and uncle network).

The advice to players seeking ERPs is a reduction of much data, effort, and distilled knowledge from a crowd. It illustrates how data becomes information. I have benefitted from the data-to-information meta process because I followed the advice and received an ERP (see image embedded earlier).

The advice does not constitute a guarantee. With more players using this strategy, more will enter the pool eligible for selection. There is still a lottery, but you increase your chances with the scientific approach. You do not just rely on lucky red underwear; you create your own “luck”.

Now back to edtech DRIP. Edtech solutions that claim to leverage on analytics are only good if they not only help the technical system get better at analysis, but also help the teacher and learner take powerful and meaningful action. Edtech solutions that are data rich but information poor only help themselves. Edtech solutions that turn rich data into meaningful information help us.

I reflect today on what started as a Pokémon raid battle and ended up being a symbolic battle between wilful ignorance and informed decision-making.

I tweeted this a few days ago in the aftermath of an Absol raid.

Absol.

An Absol is a Pokémon that you can catch in Pokémon Go (PoGo) only in four-star level raids. This means that they cannot be caught in the wild. So when one appeared on my game’s gym radar, I made the effort to get to it.

I have since been in two Absol raid battles, but there was a common pattern to both.

Despite its rarity, the Absol does not seem to be as popular as the current legendary raid boss, Groudon. While the Groudon can attract multiple teams of 20 players each, the two Absol raids I participated in drew six and four players respectively — barely enough for narrow victories.

Groudon.

I did my homework before battling. Against an unfamiliar enemy, I got information from websites (like this), YouTube videos (like this), and the Poke Genie app.

I found out that Absol was susceptible to Pokémon that were good fighting, fairy, and bug types. I prepared a raid party to take advantage of Absol’s weaknesses.

Absol counter raid party.

At my first raid, I was one of six who cooperated to take the Absol boss down. I fought in a non-team gym and was the only one carrying my team colours. This meant I would not get the gym bonus and was unlikely to get damage bonus.

When the battle started, I noticed that my fellow battlers were using the strongest possible “brute force” Pokémon they had, e.g., legendaries like Lugia (which has psychic movesets that Absol is resistant to).

The Pokémon types and movesets might not matter very much in a group of 20, but I found out how important they were in smaller groups. I topped the damaged-inflicted list in both battles against Absol because I optimised the Pokémon types and movesets. This was despite being the unique one of six, and in my second raid, one of four in the battle group.

After the first battle, I savoured my victory quietly in a shelter nearby. However, my reflection was soon broken by a PoGo uncle arguing with a younger PoGo player. Perhaps “arguing” is the wrong word — they were just talking very loudly and kept repeating themselves.

The uncle cited what he had heard others say, what he believed in, and what always worked for him in other battles. His younger counterpart asked questions, and cited what she watched and read.

It was like Uncle Rock meeting Hard Place Girl. Neither seemed to be able to convince the other. This was a PoGo battle in which both opponents thought they were the boss, but no one was going to win.

In the end, it was a symbolic battle between wilful ignorance and informed decision-making. Both are common enough in daily life and in work. Applied in a game, wilful ignorance just hurts the player. Applied to the life and work of a teacher, for example, wilful ignorance hurts children for years to come.

It does not take playing a game like PoGo to make this realisation about wilful ignorance. It should not. But I see this still happening in our class and tutorial rooms. This strengthens my resolve to keep battling such weakness with informed decision-making in 2018. Though difficult, I am still going to try to catch ‘em all.

Like the privileged few who get to play Pokémon Go (PoGo) while overseas, I found out how different the experience was compared to playing in Singapore.

Mr Mime from Amsterdam.

I am not referring to catching the regional exclusive Pokémon (like Mr Mime in Europe). I am talking about the culture of play.

Playing PoGo was much less stressful there than here. The gyms had half or almost fully fainted Pokémon, so they were easy to take down.

There were practically no spoofers to contend with. There were also relatively few PoGo actual players around, so there was practically no competition for placing Pokémon in gyms.

Pokémon in gyms.

Once I placed the Pokémon in gyms, they were easy to defend and I received my daily allotment of 50 coins. In fact, I was worried how long they would stay there and if they would return before I flew home.

Playing PoGo in Singapore, on the other hand, is a battle. Neighbourhood aunties and uncles are territorial about “their” gyms, spoofing and shaving are the norm, and general play is frantic.

I only missed one thing about playing in Singapore. Raids for legendary Pokémon are easy here because players of all ages flock to those gyms. I could have looked for social media channels in Amsterdam to coordinate raids, but I was already preoccupied with coordinating site visits. The game took a back seat to PoGo.

Even playing a mobile game in different countries reveals their overall psyches — laissez faire there, kiasu here.


http://edublogawards.com/files/2012/11/finalistlifetime-1lds82x.png
http://edublogawards.com/2010awards/best-elearning-corporate-education-edublog-2010/

Click to see all the nominees!

QR code


Get a mobile QR code app to figure out what this means!

My tweets

Archives

Usage policy

%d bloggers like this: