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I read this tweet conversation on this week’s #asiaED slow chat with some concern. Click here to see the whole conversation if only the first tweet appears. #Homework seriously needs a #PR makeover to make it something useful & engaging.#asiaED pic.twitter.com/Nhluy5HXeO — James Abela (@eslweb) February 23, 2015 The chat focused on the issue of […]

Emoji Math! Can your students solve our equations?https://t.co/cVtMyzJmjE Week 6 of the Student Blogging Challenge!@edublogs @LVUSD #math pic.twitter.com/oV29bbFw7y — Linda Yollis (@lindayollis) November 13, 2019 I applaud the effort to try something different. I critique it for not being different enough to be pedagogically relevant and powerful. Why use emojis? Possibly because “it’s the rage” […]

For the strategy in this tweet to work, you have to assume that learners cannot to see through this star-shaped chocolate-covered broccoli. Perhaps the strategy is to keep blinding them with shiny extrinsic rewards.  Therein lie some problems with gamification. It encourages learners to depend on external rewards. Such rewards seem positive (stars or chocolate) […]

I baulk at headlines like “Using games to get kids hooked on reading”. Using games to get kids hooked on reading, learning https://t.co/4I09CXJEWy pic.twitter.com/e2miAJQabd — The Straits Times (@STcom) November 24, 2018 If something like X already has intrinsic value, can you not focus on just using X? My argument against using X to get […]

Yesterday my wife and i sat through a series of cinema ads that screened before the latest Hollywood blockbuster. One ad made our stomachs turn and churn. The ad was from a regional publishing and edtech company. It claimed to have a cool new app that gamified math. Their solution was a problem: It combined […]

Two days ago, I had the privilege of attending a talk on gamification at SUTD by A/P Tan Wee Hoe. Wee Hoe (WH) was there as a visiting scholar and I was there for a meeting. My host mentioned the talk at the end of our meeting and I was game. Here are some notes I […]

"大安公園" (CC BY-SA 2.0) by alberth2   Why do some consultants, designers, and teachers constrain video game-based learning to old or current practices? That was the question I asked myself when I read this article, Gaming in the classroom: what we can learn from Pokémon Go technology. The piece offered what seems to be some good ideas on […]

What do you do when something that seems so ordinary is questioned? What if a practice that has gone unchallenged has evidence stacked up against it? Most side with the status quo because it is the safe bet. However, doing this might not be the best bet. Distilled from 180 studies: Homework doesn't help at Pri […]

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First, some context. When I integrate video games in my courses or workshops, I do so not to deliver content but to provide participants with shared experiences from which to generate discussion, critique, and reflection. I can use the same games for topics as diverse as self-directed learning, collaborative learning, mobile learning, video game-based learning, […]

Source Daphne Bevelier shares research on the impact of games on learners and game-players. Myth: Staring at the screen worsens eyesight. Her research: The vision of action gamers is actually better than those who do not play video games. Gamers can make out finer details and are better able to distinguish more levels of grey […]


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