Another dot in the blogosphere?

Homework gamification

Posted on: July 28, 2018

I get it. The notice above is about incentivising homework.

Now you get it. The actual doing of homework may not be fun. It might not even be meaningful. That is what gamification is good for — incentivising the unpleasant.

You can call homework a sword. I call a spade a spade.

The meaningful learning, the type where you can link the work immediately to something useful, is not the focus of most gamification efforts. Accumulation points, getting quick rewards, or otherwise relying on extrinsic motivation are drivers.

This is why the designers and facilitators of such experiences are key. They can help create conditions for meaningful learning. They can nurture learners who are intrinsically motivated.

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