Game-based learning: Flow, choice, outcomes
Posted March 28, 2018
on:Here is an unoriginal thought: You can get into a state of flow no matter what video game you play.
My wife, my son, and I play very different games on our phones. My wife likes tile-matching puzzle games — she started with games like Bejeweled and now plays Simon’s Cat Crunch Time.
My son plays a variety of games and seems to favour multiplayer inline battle arena (MOBA) games now. He is currently playing Mobile Legends.
My main game is Pokémon Go. This is a location-based game that requires me to leave home to catch Pokémon, spin stops, battle rival gyms, and coordinate raids.
Whatever game we play, we get into a state of flow. This is an almost zen-like state of focus, quick decision-making, and honed movements.
Different games and gameplay result in the same outcomes while allowing players choice of game based on their interests or strengths. If this sounds familiar, it is because the tenets are built on the same foundations as personal learning.
It does not take an external vendor, elaborate proposals, or a king’s ransom to implement personal learning. It takes actual gameplay and a willingness to reflect and try something new.
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