Another dot in the blogosphere?

Gamification gone wrong

Posted on: January 26, 2016

Imagine this. Badges for tweeting. For adults.

Now imagine no more because here is an example.

This models the wrong way to plan a social learning endeavour. It also provides a bad example of implementing such a plan. Worse still, it perpetuates a bad practice of making extrinsic what should be intrinsically motivating.

This is one way — and a common one at that — of how gamification goes wrong.

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