Gamification gone wrong
Posted January 26, 2016on:
Imagine this. Badges for tweeting. For adults.
Now imagine no more because here is an example.
This models the wrong way to plan a social learning endeavour. It also provides a bad example of implementing such a plan. Worse still, it perpetuates a bad practice of making extrinsic what should be intrinsically motivating.
This is one way — and a common one at that — of how gamification goes wrong.