Not sending mixed signals in gaming
Posted June 17, 2015on:
Today I critique an important message embedded in a tweet. The text is excellent, but the visual representation is not. This sends an intended mixed message.
Teachers can certainly learn five principles of instruction by unlearning what they were taught.
- Students do not always need information or instructions before learning by trying
- Failing is a means to an end in this form of learning
- Knowledge is better socially generated and negotiated than delivered or directed
- Students learn best when they (not the teacher) are actively creating and teaching
- Information does not always have to be broken down into simpler parts; authentic problems are complex
I would wager that most teachers would struggle with relating to and then implementing one or more of these principles.
Even though the ideas are progressive, they were presented with a poor choice of fonts and graphics. The font is from an old school video game and the background is an old joystick. These might evoke nostalgia or connect with adult teacher who used to game, but games no longer look like that and rarely use such controls.
The visual is a disconnect with current gamers on mobile, PC, or consoles.
My critique is not with the ideas. I agree with them and have even elaborated on them by providing my own explanations of the five items. But visuals are powerful and can often reveal the underlying mindset of the person who created the artefact.
My message is that if teachers want to implement game-based learning or use principles from games, they should play current games and seek to understand the learner first. Then they might understand learning processes. Then only can they start to teach in a way that is congruent to gaming.