Games as stories
Posted February 7, 2015on:
The best video games are the ones that are driven by narrative. The stories are a product of the game designers, the players, or a combination of both.
The latest games seem to take on another dimension, that of cinematic yet personal narratives. These reel in players emotionally, provide elements of control, and give players a stake in the story.
Video game-based learning needs to have these same design elements. Drill-and-practice games and games tacked over traditional instruction typically do not leverage on these strategies.
If modern instructors want to be learner-centred, they must leverage on learners’ emotion and control so that they tell their own stories.