Another dot in the blogosphere?

Posts Tagged ‘gbl

Experimental benefits of GBL?

Posted by: ashleytan on: April 3, 2012

by mollyali I do not know any academic or well-informed individual who can read the claims of most experimental (or quasi-experimental) studies and agree wholeheartedly with them. Typically in these studies, one factor is withheld from one group but applied in another. I am a proponent of game-based learning approaches, but I cannot help but [...]

Gaming is good for you

Posted by: ashleytan on: March 31, 2012

This infographic is not really one and some of the examples are anecdotal at best. But it is a drop in the bucket labelled the good of video gaming. Source

Games for brains

Posted by: ashleytan on: December 26, 2011

Video source Tom Chatfield outlined seven ways video games engage the brain. You need to fast forward to the 8min 40sec mark before any of the seven are mentioned! Having experience bars for measuring progress Offering multiple long and short-term gains Rewarding effort Providing feedback that is rapid, frequent and clear Including elements of uncertainty [...]

Social evolution of games

Posted by: ashleytan on: November 22, 2011

Video source I chanced upon this short PBS documentary on games in Vimeo’s “Staff Picks”. It covers quite a lot of ground but what impressed me the most was how games have evolved from being male-centric and about wanton violence to being more about user expression and construction. They have become about giving players choices and having [...]

How games make kids smarter

Posted by: ashleytan on: November 20, 2011

I am still coming down from the high I got from presenting at TEDxYouthSingapore yesterday. I’ll reflect on that later. In the meantime, I discovered a TED video via a tweet: Today’s #TED: Gabe Zichermann gives you a prescription to play video games: on.ted.com/GZichermann #TEDx— TEDTalks Updates (@tedtalks) November 19, 2011 The proper URL to [...]

Productive failure

Posted by: ashleytan on: October 10, 2011

  by  Sixth Lie  One of the things that invariably emerges from any video game-based learning session I facilitate is the importance of failure in gaming. In traditional instruction and testing, failure is demoralizing and even stigmatizing (if you are labelled stupid). A consequence of traditional instruction is something like this: If you fail to learn, you learn [...]

Gamers, gaming today and tomorrow

Posted by: ashleytan on: August 29, 2011

Video source I tweeted this resource last week and have shared it with my ICT class as we prepare for sessions on game-based learning. Gamers Today Are More Social Than You'd Think, readwriteweb.com/archives/gamer…— Ashley Tan (@ashley) August 24, 2011 The video is not about game-based learning. Instead, its focus is on the gamers of today [...]

Spent

Posted by: ashleytan on: August 20, 2011

Thanks to FreeTechnologyForTeachers, I have discovered Spent. This is a game that I might introduce to my ICT class during the game-based learning portion of our course. In one game station, I normally get my student teachers to experience the McVideo game and Dafur is Dying. I might either replace one of these games or include [...]

Games and change

Posted by: ashleytan on: August 16, 2011

by A Malchik! I think I have moved past selling video game-based learning as an alternative strategy to adopting it as a core strategy. But others remain unconvinced. Some teachers may comment that video games are not relevant to their curriculum and they are right. Games are not for maintaining the status quo, i.e., racing [...]

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Recurring change of course

Posted by: ashleytan on: July 20, 2011

It’s that time of semester for me to resume teaching. First up on my list is the elective MLS118 which starts tomorrow. It’s meant for school ICT heads and is just labelled “Information Technology” in the handbook. I don’t like the sound of IT because communication is missing. IT, like PowerPoint, has a transmissive feel [...]


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