Posted by: ashleytan on: December 26, 2011
Video source Tom Chatfield outlined seven ways video games engage the brain. You need to fast forward to the 8min 40sec mark before any of the seven are mentioned! Having experience bars for measuring progress Offering multiple long and short-term gains Rewarding effort Providing feedback that is rapid, frequent and clear Including elements of uncertainty [...]
Posted by: ashleytan on: December 3, 2011
Video source It’s the weekend. It’s time to chill out with a music video that features Angry Birds, Plants vs Zombies and other iOS games as they may play out in real life.
Posted by: ashleytan on: November 22, 2011
Video source I chanced upon this short PBS documentary on games in Vimeo’s “Staff Picks”. It covers quite a lot of ground but what impressed me the most was how games have evolved from being male-centric and about wanton violence to being more about user expression and construction. They have become about giving players choices and having [...]
Posted by: ashleytan on: August 29, 2011
Video source I tweeted this resource last week and have shared it with my ICT class as we prepare for sessions on game-based learning. Gamers Today Are More Social Than You'd Think, readwriteweb.com/archives/gamer…— Ashley Tan (@ashley) August 24, 2011 The video is not about game-based learning. Instead, its focus is on the gamers of today [...]
Posted by: ashleytan on: August 16, 2011
by A Malchik! I think I have moved past selling video game-based learning as an alternative strategy to adopting it as a core strategy. But others remain unconvinced. Some teachers may comment that video games are not relevant to their curriculum and they are right. Games are not for maintaining the status quo, i.e., racing [...]
Posted by: ashleytan on: November 4, 2010
Source You need to skip forward to the 8min 40sec mark to get at the seven ways. If the talk was a game, most people would have stopped playing…
Posted by: ashleytan on: February 8, 2010
Is another man’s treasure. [image source, used under CC licence] A new centre in Cambridge is to study computer games and comics as forms of literature consumed by learners. The short BBC report reveals why: “If what we regard as trash is popular with young people, we need to know why and whether, as researchers [...]
Posted by: ashleytan on: May 21, 2009
Video source Much of what Heppell says about gaming in education is similar to James Paul Gee’s thoughts. That is not a bad thing because it shows that the same kinds of thinking are emerging in different contexts!
Posted by: ashleytan on: February 18, 2009
All four of my classes have started their journey on educational/serious gaming by this week. We focused on Flash and Wii-based games. I am thinking of getting some handheld gaming devices and games for the next semester as this would make me less reliant on the MxL as a venue. I would like to get Nintendo DS [...]