Posts Tagged ‘game-based’
Daphne Bevelier shares research on the impact of games on learners and game-players.
Myth: Staring at the screen worsens eyesight.
Her research: The vision of action gamers is actually better than those who do not play video games. Gamers can make out finer details and are better able to distinguish more levels of grey (better able to tell contrast?).
Myth: Gamers are more distracted because they develop attention problems.
Her research: Gamers are actually faster at resolving conflicts and can pay attention to more discrete objects or instances.
Myth: Gamers can multitask better than non-gamers.
Her research: The ability to multitask varies with the choice of media or game, not with the individual.
Myth: The effects of experimental game interventions are not long-lasting.
Her research: In one study on spatial cognition, the effects of a total of 10 hours of video-gaming were not only immediate but also present five months after the intervention.
Bevelier concludes that “general wisdom carries no weight” in the light of research.
I also loved her example of how educational games are like chocolate-coated broccoli. They are meant to be good for you, but you do not buy it because you will not swallow it.
Parents and teachers might buy the chocolate-coated broccoli games. However, the kids and learners will know better.
The trick then is to create games that kids really want to play and are also good for them. It is about creating good, really healthy chocolate.
I think there is a simpler solution. Show teachers how to take advantage of existing chocolate and get both students and teacher to consume and create at the right times.
This strategy is not about the technology. It is about the pedagogy. Good games are already well designed so you need not redesign or recreate. You just need to facilitate creative and critical use of the games.
This video has been my family’s favourite since it was released.
Warning: It might may cause laughter and it is very catchy.
Spoiler: It might not seem like it at first, but the video is actually a public service announcement.
In a similar way, I think that is what good games do. They are fun and they engage. They do not seem like they are educational. But you learn a thing or three after you play.
Here are nine reasons for dropping traditional online courses for games. Not so-called educational games, mind you. Just games, period.
- Games provide real choice
- Games are customized to the learner
- There is no next page button
- Games lock learners into their zone of proximal development
- Games encourage productive forms of failure
- Games immerse learners in context
- Games create active problem-solvers
- Games promote mastery with fun
This infographic is not really one and some of the examples are anecdotal at best. But it is a drop in the bucket labelled the good of video gaming.