Posted by: ashleytan on: April 29, 2010
Recently I downloaded The Simpson’s Arcade app onto my iPhone and my son’s iPod Touch. The free version of the game lets you play only the first level, but my son and I had a ball of a time playing it. I think my son enjoyed it not only because of the gags but also [...]
Posted by: ashleytan on: April 7, 2010
Last Wednesday, I was glad to read in Digital Life (31 Mar 10) about Mr Tan Kok Wah, of Greeendale Secondary School, who uses Civilization IV to “reinforce geography and history concepts to Secondary 5 students”. It’s a great example of how one might use off-the-shelf gaming for formal education. I also liked that the [...]
Posted by: ashleytan on: March 19, 2010
Video source According to the YouTube page, this project “is an after-school program that uses World of Warcraft to encourage students to build skills in leadership, online collaboration, digital citizenship, mathematics and literacy”. More information is available at the WoWinSchool Project’s wiki. Video source Speaking of WoW, Jane McGonigal gave a TED talk on how [...]
Posted by: ashleytan on: March 17, 2010
I have been messing about with Zombie Farm on my iPhone during my interstitial time. My 5-year-old son has too. Below is a screenshot he took of his fledgling farm. [from isaac's posterous] I have been struck by the possibilities of how teachers might use this as a context for the teaching and learning of [...]
Posted by: ashleytan on: February 23, 2010
[image source, used under CC licence] I loved reading this ProfHacker article, Playing to Learn. It succinctly provided insight into how we learn as children and adults and gave examples of game-play in a higher education context. I do this myself with the game-based learning sessions I facilitate from time to time for preservice teachers. [...]
Posted by: ashleytan on: February 1, 2010
[image source, used under CC licence] This blog entry by Keri-Lee Beasley, an educator at the United World College of South East Asia, is one of the most thorough and hyperlinked. In it, she provides an overview of the benefits of educational gaming, i.e., literacy skills, critical thinking and social learning opportunities. It’s something I [...]
Posted by: ashleytan on: January 6, 2010
Here is a teacher who is attempting to integrate video games that are designed more for entertainment than for education into the curriculum. Based on his tweets and blog, I am aware that Tom Barrett does the same. I wish there were more teachers like them! I do the same in teacher education, except this [...]
Posted by: ashleytan on: December 7, 2009
Pixel Poppers has an interesting approach on how we might use of videogames in education. The thesis of that informally written article is that some play to perform while others play to master. The author argues that those who play to perform (or those who play games that encourage performance) become reliant on extrinsic forms [...]
Posted by: ashleytan on: October 30, 2009
Video source I just discovered this YouTube video. I might just use this the next time I facilitate game-based learning in the ICT course.