Another dot in the blogosphere?

Getting it wrong to learn

Posted on: October 23, 2009

Scientific American has an article titled Getting It Wrong: Surprising Tips on How to Learn. They might be surprised, but I am not. Educational gamers might refer to this as productive failure or safe failure.

The elements mentioned in the article are what gamers experience all the time. Challenging tests, trial and error, learning and strategizing from error, experiencing/trying before reading texts/manuals, etc.

The article describes word-pair experiments that, while well-established, lack context. Gamers have context: The game scenarios. So whether you are playing games or using gaming strategies, you might just get your students to get it wrong in order to get it right!

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Connecting to %s

http://edublogawards.com/files/2012/11/finalistlifetime-1lds82x.png
http://edublogawards.com/2010awards/best-elearning-corporate-education-edublog-2010/

Click to see all the nominees!

QR code

qrcode
Get a QR code reader to figure out what this means!

My tweets

Archives

Usage policy

Follow

Get every new post delivered to your Inbox.

Join 46 other followers

%d bloggers like this: