Getting it wrong to learn
Posted October 23, 2009on:
Scientific American has an article titled Getting It Wrong: Surprising Tips on How to Learn. They might be surprised, but I am not. Educational gamers might refer to this as productive failure or safe failure.
The elements mentioned in the article are what gamers experience all the time. Challenging tests, trial and error, learning and strategizing from error, experiencing/trying before reading texts/manuals, etc.
The article describes word-pair experiments that, while well-established, lack context. Gamers have context: The game scenarios. So whether you are playing games or using gaming strategies, you might just get your students to get it wrong in order to get it right!